#ifndef CLIENTWORLDOBJECTS_H
#define CLIENTWORLDOBJECTS_H


#include <string>
#include <SFML\Graphics.hpp>
#include <SFML\Network.hpp>

#include "GemClient.h"

class ClientWorldObjects {

public :
	GemClient** yellowGems;
	int yellowGemsNumber;
	int yellowGemsUp;

	GemClient** violetGems;
	int violetGemsNumber;
	int violetGemsUp;

	sf::TcpSocket* socket;

	ClientWorldObjects(sf::TcpSocket* s);
	void draw(sf::RenderWindow& w);
	void receive();
	void animationObjects();
};


#endif